XtraMath® is an organization dedicated to math achievement for all. Our goal is to develop effective, efficient, adaptive, and intrinsically rewarding supplemental math activities. This site focuses on developing students' math fact proficiency.
Please see the step-by-step guide to set up your first class:
Khan Academy offers practice exercises, instructional videos, and a personalized learning dashboard that empower learners to study at their own pace in and outside of the classroom. We tackle math, science, computer programming, history, art history, economics, and more. Our math missions guide learners from kindergarten to calculus using state-of-the-art, adaptive technology that identifies strengths and learning gaps. We've also partnered with institutions like NASA, The Museum of Modern Art, The California Academy of Sciences, and MIT to offer specialized content.
Prodigy is a free to use, curriculum-aligned, adaptive, online, RPG (Role Playing Game) style video game. Join 800,000 teachers and over 28 million registered students throughout 2800+ school districts in using the game that will revolutionize the way you approach math instruction!
Featuring over 50,000 questions spanning Grades 1 - 8 in 6 different curricula, players will get to watch their very own wizard grow stronger, learn new spells and acquire new equipment while facing ever more powerful opponents, all by answering math questions!
Created by Utah State University, the online library’s goal is to engage students. It does so by giving teachers activities to provide, as there are manipulation tasks targeted to students at every grade level. For example, a 6th grade geometry activity involves using geoboards to illustrate area, perimeter and rational number concepts. Ideal for classes with one-to-one device use, you can also use the website as its own learning station.
We see math skills as the foundation of educational success, and to meet that challenge, our websites are intuitively structured and with smart tools for parents to help and make learning fun. For teachers around the world, Doctor Genius gives teachers is a resource to economically create a powerful,effective and proven learning environment for children one student at a time.
Math Baseball (no technology required)
One team will start at bat, scoring runs by choosing questions worth one, two or three bases. You’ll “pitch” the questions, which range in difficulty depending on how many bases they’re worth. If the at-bat team answers incorrectly, the defending team can respond correctly to earn an out. After three outs, switch sides. Play until one team hits 10 runs.
Math-Drills.com includes over 50 thousand free math worksheets that may be used to help students learn math. Our PDF math worksheets are available on a broad range of topics including number sense, arithmetic, pre-algebra, geometry, measurement, money concepts and much more. There are also a few interactive math features including the Sudoku and Dots math games, and the more serious math flash cards and unit converter.
Math Facts Race (no technology required)
Divide students into teams at the back of the class, posting a grid sheet at the front for each group. One student from each team will run to the sheet, writing an answer in the appropriate grid. To practice multiplication, for example, a student would have to write 12 in the grid where the third row and fourth column meet.
The student returns to his or her team after answering, allowing a group member to run to the sheet. The group member can fill another grid or, if needed, correct a previous answer. This process repeats itself until a team wins by correctly filling its sheet.
Math Facts Bingo (no technology required)
First, create bingo cards that contain answers to different multiplication tables. Second, hand them out to students and make sure they have a separate sheet for calculations. Finally, instead of calling numbers, state equations such as 8 × 7. After determining the product is 56, they can check off the number if it’s on their cards.
Math Tic-Tac-Toe (no technology required)
Prepare by dividing a sheet into squares — three vertical by three horizontal. Don’t leave them blank. Instead, fill the boxes with questions that test different abilities. The first one to link three Xs or Os — by correctly answering questions — wins. You can use this game as a learning station, refreshing prerequisite skills in preparation for new content.
Initials (no technology required)
Hand out a unique sheet to each student with problems aligned to a common skill or topic. Instead of focusing on their own sheets, students walk around the room to solve questions on their classmates’. But there’s catch. A student can only complete one question per sheet, signing his or her initials beside the answer.